Skull and Bones: Revamping Ship Levels and Customization

The current ship level system in Skull and Bones has led to certain ships and weapons becoming less desirable due to limitations on attaining the maximum level. This has resulted in a lack of diversity in ship builds and weapon choices, ultimately impacting gameplay. To address these issues and enhance player experience, there are suggestions to change how ship levels work and introduce a more dynamic RPG system for ship customization.

One proposed solution is to rework the ship level system by introducing level tiers for weapons. Instead of ship level being determined solely by the highest-level weapon equipped, players would achieve the maximum level by using a combination of weapons from different tiers. This would allow for greater flexibility in ship builds and encourage experimentation with various weapon combinations. By implementing this change, players would no longer be restricted to specific weapons or ship types based on their desired ship level.

Another suggestion involves revamping the entire ship customization system to incorporate RPG elements. This would include factors such as hull type, sails, armor, and crew, each contributing to the overall performance and capabilities of the ship. Different materials could be used to modify these components, providing players with the ability to tailor their ships to their preferred playstyle. For example, using specific wood types for the hull could offer varying levels of resistance and hit points, while different metals for armor could provide unique defensive bonuses. Additionally, crew members could have individual stats and abilities, adding depth to the gameplay experience.

In this proposed system, weapons would also undergo significant changes, with players having the option to customize and modify their weapons using various materials. For instance, players could enhance their cannons with elemental damage by adding specific materials such as Wyvern’s Breath or Silver. The quality of the weapon would be determined by the materials used, with higher-quality materials resulting in better weapon stats and attributes. This system would empower players to create truly unique and personalized ships tailored to their preferences and playstyles.

Overall, these proposed changes aim to address the limitations of the current ship level system and offer a more engaging and customizable experience for players. By introducing level tiers for weapons and incorporating RPG elements into ship customization, players would have greater freedom to experiment with different builds and strategies. Additionally, the introduction of dynamic ship customization would add depth and complexity to the gameplay, enhancing the overall enjoyment and longevity of Skull and Bones.

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